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lafouine -
posté le 05/05/2014 à 10:56:47 (39 messages postés)
| | J'ai enfin trouvé un script qui montre l'objet reçu ou trouvé, mais il affiche deux icones l'une dans l'autre, j'ai deja chercher mais je ne trouve pas d'ou ca viens.
une petite aide me serai la bienvenue.
voici le script.
Spoiler (cliquez pour afficher) #Sleek Item Popup v1.12
#----------#
#Features: A nice and sleek little pop up you can use to tell the player
# they received (or lost) an item! Now with automatic popups whenever
# you use the gain item commands in events!
#
#Usage: Event Script Call:
# popup(type,item,amount,[duration],[xoff],[yoff])
#
# Where: type is category of item (0 = item, 1 = weapon,
# 2 = armor, 3 = gold)
# item is the id number of the item
# amount is the amount lost or gained
# duration is the time the window is up and is optional
#
# Examples:
# popup(0,1,5)
# popup(2,12,1,120)
# $PU_AUTOMATIC_POPUP = false
# $PU_AUTOMATIC_POPUP = true
#
#Customization: Everything down there under customization
#
#----------#
#-- Script by: V.M of D.T
#
#- Questions or comments can be:
# posted on the thread for the script
# given by email: sumptuaryspade@live.ca
# provided on facebook: http://www.facebook.com/DaimoniousTailsGames
# posed on site: daimonioustails.wordpress.com
#
#--- Free to use in any project, commercial or non-commercial, with credit given
# - - Though a donation's always a nice way to say thank you~ (I also accept actual thank you's)
#Sound effect played on popup: # "Filename", Volume(0-100), Pitch(50-150)
PU_SOUND_EFFECT_GAIN = ["Item3",100,50]
PU_SOUND_EFFECT_LOSE = ["Item3",100,50]
#Animation to be played on the player during popup
PU_USE_ANIMATION = false
PU_POPUP_ANIMATION = 2
#Duration in frames of Item Popup fadein and fadeout
PU_FADEIN_TIME = 30
PU_FADEOUT_TIME = 30
#Default duration of the popup
PU_DEFAULT_DURATION = 90
#Use automatic popup? Can be enabled/disabled in game, see examples
$PU_AUTOMATIC_POPUP = true
#Whether to use a custom or default font
PU_USE_CUSTOM_FONT = false
#Settings for custom item popup font
PU_DEFAULT_FONT_NAME = ["Verdana"]
PU_DEFAULT_FONT_SIZE = 16
PU_DEFAULT_FONT_COLOR = Color.new(255,255,255,255)
PU_DEFAULT_FONT_BOLD = false
PU_DEFAULT_FONT_ITALIC = false
PU_DEFAULT_FONT_SHADOW = false
PU_DEFAULT_FONT_OUTLINE = true
#Compact mode will hide the amount unless it's greater then 1
PU_COMPACT_MODE = true
#Background Icon to be displayed under item icon
PU_USE_BACKGROUND_ICON = true
PU_BACKGROUND_ICON = 102
#Gold details:
PU_GOLD_NAME = "Gold"
PU_GOLD_ICON = 262
#True for single line, false for multi line
PU_SINGLE_LINE = true
class Item_Popup < Window_Base
def initialize(item, amount, duration, nosound,xoff,yoff)
super(0,0,100,96)
sedg = PU_SOUND_EFFECT_GAIN
sedl = PU_SOUND_EFFECT_LOSE
se = RPG::SE.new(sedg[0],sedg[1],sedg[2]) unless sedg.nil? or nosound
se2 = RPG::SE.new(sedl[0],sedl[1],sedl[2]) unless sedl.nil? or nosound
se.play if se and amount > 0
se2.play if se2 and amount < 0
self.opacity = 0
self.x = $game_player.screen_x - 16
self.y = $game_player.screen_y - 80
@xoff = 0
@yoff = 0
@duration = 90
@item = item
@amount = amount
@name = item.name.clone
@text = ""
@padding = ' '*@name.size
@timer = 0
@split = (PU_FADEIN_TIME) / @name.size
@split = 2 if @split < 2
amount > 0 ? @red = Color.new(0,255,0) : @red = Color.new(255,0,0)
if PU_USE_CUSTOM_FONT
contents.font.size = PU_DEFAULT_FONT_SIZE
else
contents.font.size = 16
end
@textsize = text_size(@name)
textsize2 = text_size("+" + amount.to_s)
self.width = @textsize.width + standard_padding * 2 + 24
self.width += textsize2.width + 48 if PU_SINGLE_LINE
contents.font.size < 24 ? size = 24 : size = contents.font.size
self.height = size + standard_padding * 2
self.height += size if !PU_SINGLE_LINE
self.x -= self.width / 2
create_contents
if PU_USE_CUSTOM_FONT
contents.font.name = PU_DEFAULT_FONT_NAME
contents.font.size = PU_DEFAULT_FONT_SIZE
contents.font.color = PU_DEFAULT_FONT_COLOR
contents.font.bold = PU_DEFAULT_FONT_BOLD
contents.font.italic = PU_DEFAULT_FONT_ITALIC
contents.font.shadow = PU_DEFAULT_FONT_SHADOW
contents.font.outline = PU_DEFAULT_FONT_OUTLINE
end
self.contents_opacity = 0
$game_player.animation_id = PU_POPUP_ANIMATION if PU_USE_ANIMATION
update
end
def update
#super
return if self.disposed?
self.visible = true if !self.visible
self.x = $game_player.screen_x - contents.width/4 + 12
self.y = $game_player.screen_y - 80 + @yoff
self.x -= self.width / 3
open if @timer < (PU_FADEIN_TIME)
close if @timer > (PU_FADEOUT_TIME + @duration)
@timer += 1
return if @timer % @split != 0
@text += @name.slice!(0,1)
@padding.slice!(0,1)
contents.clear
contents.font.color = @red
stringamount = @amount
stringamount = "+" + @amount.to_s if @amount > 0
if PU_SINGLE_LINE
width = text_size(@item.name).width#@textsize.width
draw_text(27 + width,0,36,24,stringamount) unless PU_COMPACT_MODE and @amount == 1
if Module.const_defined?(:AFFIXES)
contents.font.color = @item.color
else
contents.font.color = Font.default_color
end
draw_text(24,0,contents.width,contents.height,@text+@padding)
draw_icon(PU_BACKGROUND_ICON,0,0) if PU_USE_BACKGROUND_ICON
draw_icon(@item.icon_index,0,0)
else
draw_text(contents.width / 4 + 16,24,36,24,stringamount) unless PU_COMPACT_MODE and @amount == 1
if Module.const_defined?(:AFFIXES)
contents.font.color = @item.color
else
contents.font.color = Font.default_color
end
draw_icon(PU_BACKGROUND_ICON,contents.width / 2 - 24,24) if PU_USE_BACKGROUND_ICON
draw_icon(@item.icon_index,contents.width / 2 - 24,24)
draw_text(0,0,contents.width,line_height,@text+@padding)
end
end
def close
self.contents_opacity -= (255 / (PU_FADEOUT_TIME))
end
def open
self.contents_opacity += (255 / (PU_FADEIN_TIME))
end
end
class Game_Interpreter
alias pu_command_126 command_126
alias pu_command_127 command_127
alias pu_command_128 command_128
alias pu_command_125 command_125
def popup(type,item,amount,duration = PU_DEFAULT_DURATION,nosound = false, xo = 0, yo = 0)
data = $data_items[item] if type == 0
data = $data_weapons[item] if type == 1
data = $data_armors[item] if type == 2
if type == 3
data = RPG::Item.new
data.name = PU_GOLD_NAME
data.icon_index = PU_GOLD_ICON
end
Popup_Manager.add(data,amount,duration,nosound,xo,yo)
end
def command_126
pu_command_126
value = operate_value(@params[1], @params[2], @params[3])
popup(0,@params[0],value) if $PU_AUTOMATIC_POPUP
end
def command_127
pu_command_127
value = operate_value(@params[1], @params[2], @params[3])
popup(1,@params[0],value) if $PU_AUTOMATIC_POPUP
end
def command_128
pu_command_128
value = operate_value(@params[1], @params[2], @params[3])
popup(2,@params[0],value) if $PU_AUTOMATIC_POPUP
end
def command_125
pu_command_125
value = operate_value(@params[0], @params[1], @params[2])
popup(3,@params[0],value) if $PU_AUTOMATIC_POPUP
end
end
module Popup_Manager
def self.init
@queue = []
end
def self.add(item,value,dura,ns,xo,yo)
@queue.insert(0,[item,value,dura,ns,xo,yo])
end
def self.queue
@queue
end
end
Popup_Manager.init
class Scene_Map
alias popup_update update
alias popup_preterminate pre_terminate
def update
popup_update
update_popup_window unless $popupwindow.nil?
return if Popup_Manager.queue.empty?
if $popupwindow.nil? or $popupwindow.contents_opacity == 0
var = Popup_Manager.queue.pop
$popupwindow = Item_Popup.new(var[0],var[1],var[2],var[3],var[4],var[5])
end
end
def update_popup_window
$popupwindow.update
if !$popupwindow.disposed? and $popupwindow.contents_opacity == 0
$popupwindow.dispose
$popupwindow = nil
end
end
def pre_terminate
popup_preterminate
$popupwindow.visible = false unless $popupwindow.nil?
end
end
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